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Written by Administrator
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Saturday, 17 February 2007 |
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Armor can be made from almost any material and usually fairly cheaply if you look around for deals: old signs, salvation army essentials, or small metal rings linked together. You can get ideas for types of armor from movies, magazines, other players, your friends, etc. If you put a little time into your armor you can get much more out of it in the long run. Armor Pointers When constructing armor, remember to keep three things in mind: - Make it look as fantasy as possible, the more real it appears the more armor points you get for it.
- Do not have any jagged edges or unsafe metal sticking out (or in you!).
- We are playing in Mississippi people, it's really, really hot.
Feel free to use the LARP Resources to find a costume, or just to get an idea for a costume. They are there for your ease |
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Written by Administrator
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Saturday, 17 February 2007 |
A player is limited in armor points based on the rank they have in wear armor. Classes can gain wear armor on different charts, but whenever they are attained, they all allow the same amount of armor. All ranks of wear armor cost zero AP to purchase. They are attained when the player buys access to that chart. Wear Armor 1. 10 armor points. <general chart. all players have this> Wear Armor 2. 25 armor points. <F1, R1, A2, D2, N3> Wear Armor 3. 50 armor points. <F2, R3> Wear Armor 4. no armor point limit. <F3> Fighters also have a skill which gives them toughness for every 50 points of armor they wear. | Quote: | Armor Proficiency – 3 A.P. This skill allows the player to gain a +1 toughness for every 50 points of armor worn, up to a +3 toughness. The player maintains this toughness even if all of the armor is used, as long as he is still wearing it. << Unlike most bonuses, this stacks with everything. >> | For distributing armor points, the body is divided up into 14 locations. Those locations are as follows: Shoulder, Head, Thigh, Bicep, Neck, Knee, Elbow, Chest, Shin, Forearm, Back, Foot, Hand, Groin. Armor is likewise divided into types based on the 'type' of armor, and the material which makes them. The any in play metal as well as leather can be used to produce armor. Common sense should be exercised in selecting material. For instance as a suit of gold plate would be incredibly heavy and lead to near instantaneous death by the hands of a ravenous mob of rogues. The types of armor are as follows: Chain armor is armor made of interconnected metal links and is also known as Mail. Scale armor is armor made from small pieces of overlapping metal attached to a backing. Brigandine armor is made from large, individually shaped bands attached to a backing. Plate armor is made from large, individually shaped plates attached to one another. Any armor which does not fit into one of those categories will be of a type most matching the protection, coverage, and/or weight of one of those categories. Example: leather is a material, not a type of armor. leather can be soft leather, hardened leather, studded leather, etc. as such when leather is used as a material, it is fitted into one of those categories based on the coverage, hardness of the leather, and flexibility of the armored portions. In any case leather armor is obviously worth less armor points than iron or steel armor. Some armors may have special rules (for instance, stone armor requires strength to use). More realistic, more 'in game', and better looking armor can be worth more armor points. The following charts show body location, material, and armor type: As with weapons, other materials exist, but will not be added to this posting until they are common knowledge and/or readily available. It is worth noting here that armor cannot be shattered or destroyed via any combat, battle magic, or monster effects. Also, it is worth noting that the game is ran in Mississippi and it can be insanely hot inside of armor. Use common sense and please do not have a heat stroke. |
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