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 Post subject: Spell Packets
PostPosted: Fri May 15, 2009 12:55 pm 
GM Chappy

Joined: Thu Aug 25, 2005 2:19 pm
Posts: 1204
Location: Head of Logistics
Spell Packets are special, because they degrade over time. We will need them every game constantly. There is basically no limit on spell packets, and no need to announce you are bringing them - just bring them.

Payment: 2 service eeps per 5 spell packets always.

DEAL: Rainy events always greatly decrease packet supply, so we need to refresh our stock. 250 spell packets. Reward: 150 service eeps and 15 ducats. As many people can accept this deal as liked. Either way, we ALWAYS accept spell packets at the base rate, even once our stock is sufficient.

POSTING: Not required.

PENALTY: None.

EXPIRATION: Deal is continuously available until we have a sufficient stock.


Last edited by Burrus on Thu Sep 17, 2009 11:14 am, edited 2 times in total.


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 Post subject: Re: Spell Packets
PostPosted: Sat May 22, 2010 3:19 pm 
Chappy

Joined: Wed Apr 29, 2009 2:17 pm
Posts: 32
Location: In your Mind Man!
I am making packets, I dont have a count yet but I am making them :D


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 Post subject: Re: Spell Packets
PostPosted: Sun May 23, 2010 1:43 pm 
Frogurt Chappy

Joined: Wed Aug 24, 2005 7:18 pm
Posts: 2870
Location: Antara
Note that that deal was posted in august. I dont think its still available.


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 Post subject: Re: Spell Packets
PostPosted: Sun May 23, 2010 2:03 pm 
Chappy

Joined: Sun Apr 30, 2006 10:10 pm
Posts: 37
i should be cuz it seems there was a shortage of packets last event so khaaaaan should definiatly tell us if it is or isnt in effect


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 Post subject: Re: Spell Packets
PostPosted: Sun May 23, 2010 4:19 pm 
Frogurt Chappy

Joined: Wed Aug 24, 2005 7:18 pm
Posts: 2870
Location: Antara
I was at no loss for packets. They still have well over half the 1000 i made from months ago. Its just a matter of actually putting the bag in monster town. It usually ends up in plot.


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 Post subject: Re: Spell Packets
PostPosted: Mon May 24, 2010 12:14 am 
CHAPPY CHAPPY CHAPPY DESU

Joined: Thu Aug 25, 2005 8:43 pm
Posts: 3119
Location: right behind you
and the plot bag has been used EVERY game, and eaten alive by ants and racoons


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 Post subject: Re: Spell Packets
PostPosted: Wed May 26, 2010 7:53 pm 
Head of CHAPPY TOWN

Joined: Wed Aug 24, 2005 7:43 pm
Posts: 3867
Location: In the Warp..next to the cookies
In any case- We would be happy to accept spell packets. We are never really short of them. The reward may be slightly decreased but we would appreciate it


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 Post subject: Re: Spell Packets
PostPosted: Fri May 28, 2010 3:09 pm 
Chappy

Joined: Wed Apr 29, 2009 2:17 pm
Posts: 32
Location: In your Mind Man!
Honestly not looking for a reward or whatever, I had fun making them and had the material. Didn't mean to have everyone explode in my face :)


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 Post subject: Re: Spell Packets
PostPosted: Fri May 28, 2010 3:40 pm 
Worse than Murder

Joined: Wed Aug 24, 2005 7:18 pm
Posts: 2688
Location: Earth
[quote="Amazing_Shep"]Didn't mean to have everyone explode in my face :)[/quote]
Be careful. Tyrael will explode ALL OVER your face...


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 Post subject: Re: Spell Packets
PostPosted: Sat May 29, 2010 9:28 pm 
Head of CHAPPY TOWN

Joined: Wed Aug 24, 2005 7:43 pm
Posts: 3867
Location: In the Warp..next to the cookies
I would.

And keep OOP conversation in the right section. Don't want to clutter up this forum with chatter that dosen't pretain to it's rightfull thread


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 Post subject: Re: Spell Packets
PostPosted: Fri Jul 09, 2010 12:31 pm 
GM Chappy

Joined: Thu Aug 25, 2005 2:19 pm
Posts: 1204
Location: Head of Logistics
We always accept spell packets, 100% of the time. We just don't always have a special deal.

I think I will make another deal though, as we are running low.

I'll modify the post for clarity.



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For questions about skills, spells, logistics, the rez system, the online database/updating, rogue marshal, or maybe even plot........ ask somebody else :P
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