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Burrus
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Post subject: Fighter Class  Posted: Fri Apr 21, 2006 4:10 am |
Joined: Thu Aug 25, 2005 2:19 pm Posts: 1204 Location: Head of Logistics
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Fighter Class
Fighters hit things with weapons and hurt things very badly.
* 4 HP are gained for every 10 AP spent on the Fighter charts
Special: Critical Slay - free or 10 A.P. - Automatically gained every 3 Weapon Proficiencies, this attack instantly kills most targets (or at least severely hurts.) Just hit the target with your weapon and say "Critical Slay!" If target is missed or the attack is blocked, you get 3 more swings (all within 5 seconds of the original slay) to hit the target, each swing saying "Slay Active!" <<This can be used once per day per time purchased>>
General Fighter chart Weapon proficiency 1 and 2 – 15 A.P. each This skill shows that you are better than the average person with weapons. Choose melee or ranged when purchased. If ranged is chosen, then this skill gives you +2 damage each time purchased with thrown weapons and bows. If melee is chosen, then this skill gives you +1 damage each time purchased with one-handed melee weapons (in both hands) AND +1.5 damage each time purchased with two-handed melee weapons (round down.) A critical slay is also gained for every 3 weapon proficiencies you have (see Critical Slay.)
<< Critical slays and severs gained through ranged and melee weapon proficiencies can only be used with ranged and melee weapons, respectively. >> << You cannot purchase ripostes and parries for ranged weapon proficiencies. >>
Strong Grip – 2 A.P. This allows the fighter to Resist one Disarm/Fumble attempt per day. <<Max of one>> Smite - 2 A.P. Call +6 damage for the first swing of combat, whether or not it hits. This would be +9 Damage for two-handed weapons. It cannot be used with ranged weapons.
Fighter one chart +1 Strength – 15 A.P. This skill shows that your character is significantly stronger than most fighters. It gives the user +1 when he is attempting feats of strength. Feats of strength include running while dragging someone (with +1 strength), running while carrying someone (with +2 strength), calling one extra damage per point of strength (1.5 per point of strength with two-handed weapons, round down), and throwing a willing or unconscious person 5 feet per point of strength. This skill can only be bought twice. << In general, Strength cannot be combined from multiple people. Exceptions may occur at plot discretion. >> +1 Toughness – 15 A.P. This skill shows that your character is significantly tougher than most fighters. It gives the user a toughness of 1. Toughness means that you take one less point of damage from all normal weapon attacks, and if you have more toughness than a rogue has strength, say no effect to an attempt to waylay. This skill can only be bought twice. Field Repair – 3 A.P. (Prerequisite: Smithing (rank 1)) Allows player to repair armor while on the field, without a forge. This skill repairs armor up to 50% of the total armors value, but takes a five minute concentration count to perform, must not receive any damage during the five minutes, must be unarmed for the five minutes, and costs 1 fitting per armor point repaired. Hardened Warrior – 10 A.P. This skill shows that your character is the veteran of many battles. It allows your character to ignore the damage from the first normal weapon swing, in every combat, by saying "Hardened Warrior!" << If you have multiple hardened warriors (Saurian, X-foe, etc.), they stack by ignoring one attack per hardened warrior. >> ## If you have 3 hardened warriors, then the first 3 swings you take would be ignored. Then it would be 5 minutes/new combat before you could ignore any again. ## Parry – 2 A.P. This skill allows your character to deflect any non-special attack weapon swing by saying "Parry!" This skill can be bought once for every Weapon Proficiency your character possesses. You cannot use this skill if struck in the back. <<This can be used once per day per time purchased>> Riposte – 5 A.P. This skill allows the user to deflect a Critical Slay, or to deflect a normal attack and turn the attack against him, automatically hitting your opponent and calling your damage. Ex. Opponent – "Five steel damage!" Player – "Riposte! Ten iron damage!" This skill may be bought once for every three weapon proficiencies your character possesses. You cannot use this skill if struck in the back. << You may not use a riposte skill on a riposted attack. >> << For clarification, you do not call your damage on a riposted slay. >> <<This can be used once per day per time purchased>> Shield Style – 5 A.P. This skill shows that your character can wield a shield correctly enough to protect himself from attacks. NOTE: The largest dimension of a shield is from your armpit to the end of your fist. Your entire forearm, elbow, and the fist (which MUST be gripping the shield to use) must be covered by the shield. The smallest dimension of a shield must be no smaller than half of the length from your elbow to the end of your fist. The smallest dimension of the shield can be no less than 1/3rd of the largest dimension of the shield. None of these dimensions include the foam on the border of the shield (which cannot exceed 1 1/2 inches in thickness.) <If you are holding a weapon in the same hand of the shield, you cannot use the weapon - in fact, if any attack hits that weapon, you automatically take the effect. In essence, you cannot wield a shield and weapon in same hand. > Two-Weapon Style – 5 A.P. This skill allows your character to wield two one-handed weapons, one weapon in each hand, as long as you possess the skill to wield the weapons to begin with. Note: illegal two weapon combinations - spear/anything (you may not use two-weapon style with a spear), longsword/longsword. Wear Armor (rank 2) – 0 A.P. This skill shows that the player is trained to wear more armor than the average commoner. Allows the player to wear up to 25 armor points. X-hunter - 5 A.P. (Prerequisites: X-foe) Critical Slays versus your creature type are unblockable. You may innately use a "sense <creature type>" spell once per hour, as per the Sense Life spell. You have a free additional Hardened Warrior versus your creature type. << This "Sense <creature type>" spell detects creatures of that type in any status (living, dead, or anything else) - unlike the Sense Life/Death spells. >> Weapon proficiency 3-5 – 15 A.P. each This skill shows that you are better than the average person with weapons. Choose melee or ranged when purchased. If ranged is chosen, then this skill gives you +2 damage each time purchased with thrown weapons and bows. If melee is chosen, then this skill gives you +1 damage each time purchased with one-handed melee weapons (in both hands) AND +1.5 damage each time purchased with two-handed melee weapons (round down.) A critical slay is also gained for every 3 weapon proficiencies you have (see Critical Slay.) Smithing (rank 1) - 3 A.P. The fighter knows the basics of armor and weapon crafting, and the full repair of armor. Requires 1 BGP per rank to craft. << You can "melt down" as much stuff as you like with 1 BGP - or even as part of another BGP crafting set – this applies to materials measured in ingots only (bronze, iron, steel, etc)>> Endurance – 3 A.P. This allows the fighter to stay at 1 HP if an attack would normally bring him below 0 HP. This only works on normal weapon swings and damage-dealing spells. May be purchased once per 3 Weapon Proficiencies. Fighter must say “Endurance!” when using this skill. Usable once per day per time purchased.
Fighter two chart Constitution – 2 A.P. This skill shows the natural vigor that fighters have because of their physical lifestyle. It gives +5 hit points each time it is bought. May be bought once every five levels. Rune Lore – 3 A.P. (Prerequisite: 80 AP in the fighter class) This skill allows your fighter to recognize runes when he sees them, and to determine what they can do based on his own experience with runes. will be provided with a separate packet of knowledge when you buy this skill that will go into detail about what your character has discovered. NOTE: This skill is a prerequisite for Rune-Smithing. NOTE: This skill is taught in-play. Rune-smithing (rank 1-2) – 5 A.P. each (Prerequisite: 120 AP in the fighter class, Rune Lore) This skill allows the Runesmith to perform Runesmithing rituals of the appropriate rank. NOTE: This skill is taught in-play. Wear Armor (rank 3) - 0 A.P. This skill shows that the player is trained to wear more armor than the average commoner. Allows the player to wear up to 50 armor points. Weapon proficiency 6-8 – 15 A.P. each This skill shows that you are better than the average person with weapons. Choose melee or ranged when purchased. If ranged is chosen, then this skill gives you +2 damage each time purchased with thrown weapons and bows. If melee is chosen, then this skill gives you +1 damage each time purchased with one-handed melee weapons (in both hands) AND +1.5 damage each time purchased with two-handed melee weapons (round down.) A critical slay is also gained for every 3 weapon proficiencies you have (see Critical Slay.) Smithing (rank 2-3) - 3 A.P. The fighter knows some of the details of armor and weapon crafting, and the full repair of armor. Requires 1 BGP per rank to craft. X-slayer - 6 A.P. (Prerequisites: X-hunter) Fighter now calls +2 damage versus all creatures of their creature type. Instead of calling +2 damage versus their specific creature, they now call double proficiency damage versus their specific creature. They also get a free dodge skill per combat versus the creature type. << The +2 damage versus all creature of creature type and double profs versus specific creature stack. >> << "Double proficiency damage" means +2 damage per weapon proficiency purchased for one-handed melee, +3 damage for two-handed melee, and +4 damage for thrown weapon. >> Quarrier - 5 A.P. Player can spend on BGP to mine a random stone.
Fighter three chart All One-handed Weapons – 12 A.P. This skill shows that your character is a master of all one handed weapons, which includes: Long sword, Short sword, Axe, Small Weapon (daggers), Spear, and Mace. It allows you to use the weapon proficiencies in your hand with any of these weapons. All Two-handed Weapons. – 7 A.P. This skill shows that your character is a master of all two-handed weapons which includes: Two-handed Axe, Two-handed Mace, Two-handed Sword, Pole-arm, and Staff. It allows you to use the weapon proficiencies in your hand with any of these weapons. Armor Proficiency – 3 A.P. This skill allows the player to gain a +1 toughness for every 50 points of armor worn, up to a +3 toughness. The player mantains this toughness even if all of the armor is used, as long as he is still wearing it. << Unlike most bonuses, this stacks with everything. >> Defensive Warrior – 10 A.P. Taught in play. This skill shows your character's fighting style. He or she is far more graceful, and has survived by getting out of the way of attacks rather than being tough, and taking the damage. The fighter receives double the hit point benefit from the Constitution and Hardy skills. Your character will receive one Dodge skill (see Rogue skills) for every three weapon proficiencies he possess, for free. The fighter may no longer purchase the Sever skill, but may purchase a Critical Slay for every two dodges he posseses, at 10 A.P. each. Ex: If your character possessed 12 weapon proficiencies, he would receive four dodges for free and could purchase two critical slays for 10 A.P. a piece. NOTE: You cannot possess Defensive Warrior and Lethal Warrior at the same time. << All sever skills are sold back after the purchase of the Defensive Warrior skill. >> NOTE: This skill is taught in-play. Lethal Warrior – 10 A.P. This skill shows your characters fighting style. He or she is much more deadly in combat than a normal fighter, and has survived by destroying his opponents quickly and without mercy. When purchased, the Fighter will receive an extra Sever skill for free. Your character will also receive one critical slay skill for every two weapon proficiencies he possesses (instead of three,) for free, but can no longer be defensive, so the lethal warrior can no longer buy the skills Riposte or Parry i.e. If your character possessed 10 weapon proficiencies, he would receive five critical slays for free, one sever skill for free, and could buy two more sever skills at 10 A.P. each. NOTE: You cannot possess Defensive Warrior and Lethal Warrior at the same time. << All Riposte and Parry are sold back after the purchase of the Lethal Warrior skill. >> NOTE: This skill is taught in-play. Resilience – 5 A.P. This skill shows how tough the fighter truly is. It allows your character to take 100 damage from the Critical Slay attack instead of the instant kill effect. << This will put the fighter at -1 from a critical slay (instead of dissipating) if they do not have at least 100 hit points. >> Rune-Smithing (rank 3-5) – 5 A.P. each This skill allows the Runesmith to perform Runesmithing rituals of the appropriate rank. NOTE: This skill is taught in-play. X-Slaughterer - 7 A.P. (Prerequisites: X-slayer) Slayer gains a Critical Strike versus his creature type once per day. Slayer gains a Resist <creature type> Magic once per day. Slayer gains a free riposte versus their creature type every combat. << Critical Strike is used by saying "Critical Strike! X damage!" where X is your current maximum life points. >> << Resist <creature type> Magic is as a normal Resist Magic, just only against creatures in <creature type>. >> << You still gain the ripostes from this skill even if you have purchased the Lethal Warrior skill. >> Sever – 10 A.P. Allows the fighter to deliver a blow (once per day per time purchased) that instantly kills most targets by cutting off it's head, and if not instantly killing, severely wounding the creature. This is done by saying "Sever Head!" and striking the target's body. Also, if the fighter is hit with a Sever, the fighter may say "Deflect!" and expend a Sever skill to negate the Sever attack. You cannot use the Deflect ability when struck in the back. May be purchased once for every 2 critical slays the fighter has. <<This can be used once per day per time purchased>> Wear Armor (rank 4) – 0 A.P. This skill shows that the player is trained to wear as much armor as he can carry, far beyond the normal scopes of most people. Allows the player to wear an unrestricted amount of armor, limited only by what he has and can wear on him. NOTE: This skill is NOT taught in-play. Weapon proficiency 9-20 – 15 A.P. each This skill shows that you are better than the average person with weapons. Choose melee or ranged when purchased. If ranged is chosen, then this skill gives you +2 damage each time purchased with thrown weapons and bows. If melee is chosen, then this skill gives you +1 damage each time purchased with one-handed melee weapons (in both hands) AND +1.5 damage each time purchased with two-handed melee weapons (round down.) A critical slay is also gained for every 3 weapon proficiencies you have (see Critical Slay.)
<< You can only use Critical Slays/Severs gained from a weapon prof type using that weapon prof type - i.e. if you buy 3 ranged weapon profs, you can only use that critical slay/sever ranged. Profs and ripostes may be purchased from ranged weapon profs, but only used with melee weapons. >> << You may purchase up to 20 ranged AND up to 20 melee weapon proficiencies. >> Smithing (rank 4) - 3 A.P. The fighter is a master of the art of armor and weapon crafting, and the full repair of armor. Requires 1 BGP per rank to craft. NOTE: This skill is taught in-play.
v 2.2.0
Last edited by Burrus on Mon Dec 21, 2009 9:22 am, edited 14 times in total.
_________________ For questions about skills, spells, logistics, the rez system, the online database/updating, rogue marshal, or maybe even plot........ ask somebody else :P
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Burrus
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Post subject:  Posted: Sat Apr 29, 2006 11:29 pm |
Joined: Thu Aug 25, 2005 2:19 pm Posts: 1204 Location: Head of Logistics
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Changed X-foe to 5 AP.
Updated to v 1.0.1
Burrus
HoL
_________________ For questions about skills, spells, logistics, the rez system, the online database/updating, rogue marshal, or maybe even plot........ ask somebody else :P
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Burrus
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Post subject:  Posted: Wed Jun 21, 2006 8:30 pm |
Joined: Thu Aug 25, 2005 2:19 pm Posts: 1204 Location: Head of Logistics
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Clarified Hardened warrior and how it stacked if you had multiple of them.
Updated to v 1.0.2
Burrus
HoL
_________________ For questions about skills, spells, logistics, the rez system, the online database/updating, rogue marshal, or maybe even plot........ ask somebody else :P
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Burrus
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Post subject:  Posted: Mon Nov 27, 2006 1:39 pm |
Joined: Thu Aug 25, 2005 2:19 pm Posts: 1204 Location: Head of Logistics
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Lowered Rune Lore to 3 A.P.
Updated to v 1.0.3
Burrus
HoL
_________________ For questions about skills, spells, logistics, the rez system, the online database/updating, rogue marshal, or maybe even plot........ ask somebody else :P
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Burrus
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Post subject:  Posted: Mon Dec 04, 2006 9:09 pm |
Joined: Thu Aug 25, 2005 2:19 pm Posts: 1204 Location: Head of Logistics
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Clarified the size of a shield and some related shield information.
Updated to v 1.0.4
Burrus
HoL
_________________ For questions about skills, spells, logistics, the rez system, the online database/updating, rogue marshal, or maybe even plot........ ask somebody else :P
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Burrus
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Post subject:  Posted: Tue Feb 06, 2007 6:08 am |
Joined: Thu Aug 25, 2005 2:19 pm Posts: 1204 Location: Head of Logistics
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Clarified that you still receive the ripostes from X-Slaughterer even if you have the Lethal Warrior skill.
Updated to v 1.0.5
Burrus
HoL
_________________ For questions about skills, spells, logistics, the rez system, the online database/updating, rogue marshal, or maybe even plot........ ask somebody else :P
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Burrus
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Post subject:  Posted: Wed Apr 25, 2007 7:59 am |
Joined: Thu Aug 25, 2005 2:19 pm Posts: 1204 Location: Head of Logistics
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- All one-handed weapons lowered to 12 A.P., all two-handed weapons lowered to 7 A.P.
- Noted that Wear Armor (rank 4) is NOT taught in play.
- The following skills must be taught in play: Slaughterer, Lethal Warrior, Defensive Warrior, Smithing (rank 4), Runelore, Runesmithing (rank 1-5)
- Rune Lore now has the prerequisites of Smithing (rank 3) and 110 AP in the fighter class.
- Runesmithing now has the prerequisites of Smithing (rank 4) and 140 AP in the fighter class.
Updated to v 1.1.0
Burrus
HoL
_________________ For questions about skills, spells, logistics, the rez system, the online database/updating, rogue marshal, or maybe even plot........ ask somebody else :P
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Burrus
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Post subject:  Posted: Mon Jul 02, 2007 5:56 pm |
Joined: Thu Aug 25, 2005 2:19 pm Posts: 1204 Location: Head of Logistics
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- Clarified that Defensive Warrior receives double hit points from constitution.
Updated to v 1.1.1
Burrus
GM
_________________ For questions about skills, spells, logistics, the rez system, the online database/updating, rogue marshal, or maybe even plot........ ask somebody else :P
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Burrus
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Post subject:  Posted: Tue Jan 15, 2008 2:25 pm |
Joined: Thu Aug 25, 2005 2:19 pm Posts: 1204 Location: Head of Logistics
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Defensive Warrior boosted - Dodges received are now free.
Fixed typo - you are supposed to be able to buy one riposte per 3 profs, not per slay.
Updated to v 1.1.2
Burrus
GM/HoL
_________________ For questions about skills, spells, logistics, the rez system, the online database/updating, rogue marshal, or maybe even plot........ ask somebody else :P
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Burrus
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Post subject:  Posted: Sun Feb 10, 2008 1:15 am |
Joined: Thu Aug 25, 2005 2:19 pm Posts: 1204 Location: Head of Logistics
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Clarified slay/sever usage with weapon profs, and noted that you can buy up to 20 ranged AND up to 20 melee weapon profs.
Burrus
GM/HoL
_________________ For questions about skills, spells, logistics, the rez system, the online database/updating, rogue marshal, or maybe even plot........ ask somebody else :P
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Wes
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Post subject:  Posted: Wed Aug 26, 2009 1:23 pm |
Joined: Wed Aug 24, 2005 11:35 pm Posts: 1940 Location: Cubicle Hell
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Clarified melting things down in smithing
Beefed up Lethal Warrior
Updated to v 1.2.0
_________________ Exiles! RULEBOOK!
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Wes
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Post subject:  Posted: Tue Sep 08, 2009 1:40 pm |
Joined: Wed Aug 24, 2005 11:35 pm Posts: 1940 Location: Cubicle Hell
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Wes
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Post subject:  Posted: Tue Dec 15, 2009 3:01 pm |
Joined: Wed Aug 24, 2005 11:35 pm Posts: 1940 Location: Cubicle Hell
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Removed X-Foe to classless chart
Added Endurance to fighter 1.
Added Strong Grip to Fighter general chart
Clarified that Defensive warrior gives double HP for Hardy as well as Constitutions.
Clarified that Ranged Weapon Profs work with bows as well.
updated to v 2.0.0
_________________ Exiles! RULEBOOK!
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Wes
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Post subject:  Posted: Wed Dec 16, 2009 10:58 am |
Joined: Wed Aug 24, 2005 11:35 pm Posts: 1940 Location: Cubicle Hell
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Clarified that per day skills can be used once per day per time purchased.
updated to v 2.0.1
_________________ Exiles! RULEBOOK!
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Wes
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Post subject:  Posted: Thu Mar 11, 2010 9:48 am |
Joined: Wed Aug 24, 2005 11:35 pm Posts: 1940 Location: Cubicle Hell
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Changed x-slayer to a free dodge instead of unique ability.
Added new skill - smite. Does extra damage the first swing in combat.
updated to v 2.1.0
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Wes
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Post subject: Re: Fighter Class  Posted: Tue Jul 13, 2010 12:28 pm |
Joined: Wed Aug 24, 2005 11:35 pm Posts: 1940 Location: Cubicle Hell
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Updated the prereqs for formal and the theory. Should've been done after the spell point to column change - I overlooked it. Changed the sever ability to resist a sever to Deflect. You cannot use a parry, riposte, or the deflect portion of the sever skill to negate an attack that strikes your back.
updated to version 2.2.0
_________________ Exiles! RULEBOOK!
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